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Update 0.6.2 Patch 2 - Mod Collector

Hello, Engineers! In this patch we're enabling mod collection downloading for the dedicated servers. This feature was introduced into the clients on the release of 0.6.2, and now it's there for...

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Update 0.6.2 Patch 3 - Minor Update

Hello, Engineers! The past week we double-downed on solving several issues related to parallel logic. Additionally, we solved the issue with the AI spawning multiple corpses upon death as well as a...

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Update 0.6.2 Patch 4 - In The Bag

This week we have a nice variety of changes, large grids now have their subparts' physics disabled when they become dynamic to prevent them from flying off, the smelting quest now informs you how to...

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Update 0.6.2 Patch 5 - Minor Update

Hello, Engineers! This week we have only a small changelog as the team is focusing on polishing the 0.6.3 release. The engineer's body now shows the skull icon rather than the lootbag icon on the...

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Update 0.6.2 Patch 6 - Minor Update

Hello, Engineers! Another week, another update! This week we've implemented some code to prevent the grid coordinate system from getting into a corrupted state when deconstructing blocks that cause a...

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Update 0.6.2 Patch 7 - Minor Update

Hello, Engineers! This week we've optimized the memory use when buildings are collapsing, which also helps the performance on servers a little bit for small destruction cases. We tackled many of the...

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Update 0.6.2 Patch 8 - Minor Update

Hello, Engineers! This will be the final update to 0.6.2, now we will focus on polishing 0.6.3 to ensure its quality is as high as possible. In this patch we improved the speed at which inventory items...

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Update 0.6.3 - A Player Reborn

At long last, here we are with Medieval Engineers 0.6.3! With this update we have released a big set of new blocks, updated a collection of wooden blocks, and revamped the player stats, food recipes,...

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Update 0.6.3 Patch 1 - Minor Update

Hello, Engineers! Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm! We see you have been enjoying the vigor system's boost to your mining and building speeds to...

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Update 0.6.3 Patch 2 - Minor Update

Hello, Engineers! In this update we've resolved a memory leak that was causing memory consumption over long hours of uninterrupted play to climb steadily higher, eventually causing system performance...

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Update 0.6.3 Patch 3 - Minor Update

Hello, Engineers! This update we focused on some of the problems occasionally experienced in the multiplayer. We identified some scenarios that were causing grids to behave erratically on clients, even...

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Update 0.6.3 Patch 4 - Minor Update

Hello, Engineers! With the EU's new GDPR (General Data Protection Regulation) we had to implement some changes of our own as well. Primarily, this revolves around the crash log reporting, as the game...

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Announcing the Medieval Engineers Banner Contest!

August 3rd, 2018 - August 13th, 2018 For contest details, please see here: https://blog.marekrosa.org/2018/08/medieval-engineers-banner-contest.html Have fun and good luck! View attachment 768

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Only Five More Days Left to Submit Your Entries for the Medieval Engineers...

https://blog.marekrosa.org/2018/08/medieval-engineers-banner-contest.html Remember, the top five entries will be added into the game with the release of Medieval Engineers 0.6.4. View attachment 787

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Update 0.6.4 - Major Overhaul of Combat

Medieval history has countless examples of conflict and war. For this reason, combat has always been part of the plan for Medieval Engineers. So for 0.6.4 we have overhauled the combat mechanics...

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Update 0.6.4 Patch 3 - Minor Update

Hello, Engineers! Like last week, we have two things for you: a developer diary, and more bugfixes! In today's developer diary we are joined by Sergey Leonidov, one of the designers on the Medieval...

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Incorrect Notification About NVIDIA Drivers

Hi Engineers, NVIDIA recently released a new major graphics driver version 411.63. This change of the major version number is causing notifications in Space Engineers and Medieval Engineers about out...

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Update 0.7.1 - Major Overhaul of Audio, Visuals, & Blocks

Hello, Engineers! We’re thrilled to announce that the 0.7 update has arrived and it’s filled to the brim with tons of exciting new features and enhancements! Whether you’re looking for updated block...

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So long and thanks for all the fish!

Hello Engineers, Following the 0.7 release (Major Overhaul of Audio, Visuals and Blocks) and Space Engineers launching out of Early Access, the SE and ME teams merged into one unified Keen Software...

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Keen Software House Open Office Day Video!

For those of you that weren’t able to attend the Keen Software House Open Office Day, we wanted to share some highlights of this awesome event with everyone! It was great to see so many Medieval...

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