Update 02.062 - Inventory slot system
This week we are introducing a new slot system for inventories. This will help make inventories better organized, more intuitive and it will also speed up the construction itself. Each item can be...
View ArticleUpdate 02.063 - Small blocks crafting, blocks costs revisited
Players can now craft, take and carry small grid objects. Small grid objects can be crafted at a crafting table, and this can be created via the character crafting screen. When you craft an object, it...
View ArticleUpdate 02.064 - Blocks research, Progress spinner
In this week's update we are bringing research on blocks and a progress spinner for picking up small blocks to the survival game mode. From now on, you will start your survival journey with knowledge...
View ArticleUpdate 02.065 - Tools durability, Stone Axe
From now on, tools are even more specialized by their purpose of use. Wrong use of a tool leads to quicker degradation. The material of tools now plays a bigger role, for example, wooden or stone tools...
View ArticleUpdate 02.066 - Bug fixes
This week is about fixing bugs. We have fixed crashes, made some tweaks and fixed a problem with crossbow ammunition. Also we have made some multiplayer changes which should prevent floating objects...
View ArticleUpdate 02.067 - Wooden gate
Greetings Engineers! In this week's update we are bringing new block to the game: a wooden gate. The wooden gate's opening speed, number of door wings, max angle and open angle are all moddable. This...
View ArticleUpdate 02.068 - Draw bridge
Hello Engineers! This week we are adding a new block - draw bridge. This is another piece to add to our group of various entrances. The draw bridge is good for survival gameplay because it can be...
View ArticleUpdate 02.069 - Portcullis
Dear Engineers! In this week's update we are making another addition to the group of entrance blocks. We've added a new block, the portcullis. It's modular, so it allows you to combine it with other...
View ArticleUpdate 02.070 - Area building, playability improvements
Hello Engineers! This week we are returning area building to the game and bringing you several improvements to game playability. From now on, when you build, resources will be taken from nearby chests...
View ArticleMedieval Engineers: Developer Diaries - Episode 1
The first episode in our new series of behind-the-scenes footage and developer diaries has been released! This week we're introducing you to Medieval Engineers producer Tim Toxopeus. He'll tell you a...
View ArticleMedieval Engineers: Developer Diaries - Episode 2
The 2nd episode in our new series of behind-the-scenes footage and developer diaries has been released! This week we're giving you a tour of the Medieval Engineers work space in the Keen Software House...
View ArticleMedieval Engineers: Developer Diaries - Episode 3
The 3rd episode in our new series of behind-the-scenes footage and developer diaries has been released! This week we're bringing players the promised Q&A with Medieval Engineers team lead Tim...
View ArticleMedieval Engineers: Developer Diaries - Episode 4
The 4th episode in our new series of behind-the-scenes footage and developer diaries has been released! This week we're bringing you a short video where we will give you a peek into how we are...
View ArticleMedieval Engineers: Developer Diaries - Episode 5
The 5th episode in our new series of behind-the-scenes footage and developer diaries has been released! This week we introduce you to Cestmir, one of our Medieval Engineers programmers, so he can tell...
View ArticleMedieval Engineers: Developer Diaries - Episode 6
The 6th episode in our new series of behind-the-scenes footage and developer diaries has been released! This week Lukas, Keen Software House game designer, talks with Tim Toxopeus about the plant...
View ArticleMedieval Engineers: Developer Diaries - Episode 7
The 7th episode in our new series of behind-the-scenes footage and developer diaries has been released! In this week's episode, we tell you more about how area ownership will work in the game. We also...
View ArticleMedieval Engineers: Developer Diaries - Episode 8
Summary The 8th episode in our new series of behind-the-scenes footage and developer diaries has been released! This week we're delivering our 2nd Q&A with Medieval Engineers team lead Tim...
View ArticleMedieval Engineers: Developer Diaries - Episode 9
Greetings, Engineers! The 9th episode in our series of developer diaries has been released. Today we introduce you to Greg, our programmer who worked on the revised building for Medieval Engineers....
View ArticleMedieval Engineers: Developer Diaries - Episode 10
The 10th episode in our series of behind-the-scenes developer diaries has been released! This week you get to meet Daniel, one of our programmers who will tell you more about the new environment system...
View ArticleMedieval Engineers: Developer Diaries - Episode 11
Hello, Engineers! The 11th episode in our series of behind-the-scenes developer diaries has been released! This week Čestmir will tell you more about the new contextual GUI menus in Medieval Engineers....
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