Update 02.042 - Character crafting
Character crafting is the highlight of this week’s update. From now on you are able to craft tools using the basic resources such as scrap wood or small stones. Bare in mind that this is the first...
View ArticleUpdate 02.043 - Cooking on bonfire
Specialty on this week's menu is cooking on bonfire. From now on you can start preparing roast meat, but we will add other simple recipes in the following weeks. There are two things required, the...
View ArticleUpdate 02.044 - Medieval Master, Bugfixes
In this week's update we are giving you the chance to become a Medieval Master. As a Medieval Master, you can switch to creative building in survival game mode. It will also allow you to fly around...
View ArticleUpdate 02.045 - Intuitive compound block building
In this week's update we are enhancing the building process with a new system that helps you build more intuitively. This new system allows you to place compound blocks without using the alt key, so...
View ArticleUpdate 02.046 - Inventory loot bags
This week's update is all about loot. When you destroy any container, a loot bag will spawn with all the precious materials and items inside it. By applying this little change, you don't have to play...
View ArticleUpdate 02.047 - Crafting progress bar, new recipes
This week we are releasing the second iteration of character/bonfire crafting including new recipes, progress bar and new crafting rules. From now on you can craft 5 delicious meals on bonfire and...
View ArticleUpdate 02.048 - Crafting table
This week we are introducing the crafting table. Players can now craft only basic items in the character crafting screen. Weapons, such as a sword or crossbow, must be crafted on the crafting table....
View ArticleUpdate 02.049 - Multi-Blocks in Survival
In this week’s update we are introducing multi-blocks to the Survival mode. Due to the recent changes to compound building, we can add the first batch of multi-blocks to Survival. In the coming weeks...
View ArticleUpdate 02.050 - Second batch of Multi-Blocks in Survival
This week we are adding another batch of multi-blocks to survival. This pack is mainly focused on building large base towers. Full list of new features and fixes: http://forum.keenswh.com/threads/7377716
View ArticleUpdate 02.051 - Third batch of Multi-blocks in Survival
For this week’s update we prepared a new batch of multi blocks for Survival mode. More blocks will be added in future updates. Full list of new features and fixes:...
View ArticleUpdate 02.052 - Houses & Bugfixes
In today's update we are introducing Houses to multiplayer. Once you connect to the server you can pick your allegiance to a House of your choice, or create one from scratch and start playing with your...
View ArticleUpdate 02.053 - Bug fixes
This week we are introducing a new batch of bug fixes, improving gameplay in both creative and survival modes. We improved sounds, resolved interrupting animations during melee combat, prevented the...
View ArticleUpdate 02.054 - Highlights & Bug fixes
This week’s update introduces a new element that helps you identify objects and items by highlighting them. Highlights are applied to all floating objects for now, and in the future will be visible on...
View ArticleUpdate 02.055 - Hit confirmation, bug fixes
For this week’s update we prepared a new batch of bug fixes for example improving the barbarian behavior and we also introduced small changes like hit confirmation on all weapons. A successful hit to...
View ArticleUpdate 02.056 - Critical Stamina Indicator, Quick equip for torches
This week we applied some changes to the stamina system and how it will affect combat. We added a vertical line in the Stamina bar showing the critical value. This value has several functions. If the...
View ArticleUpdate 02.057 – Item icons on HUD, Inventory sizes
In this week’s update we are changing how interaction with items is shown and also offering a couple of sizes for your inventory. If you pick up any item to your inventory, it will show you the icon of...
View ArticleUpdate 02.058 - Z-fighting fix
This week is mainly about bugfixing. If you build compound blocks, you've for sure noticed the unpleasant Z-fighting issue. The good news is we have fixed this - along with fixing characters appearing...
View ArticleUpdate 02.059 - Bugfixing
This week's update is full of fixes and tweaks. We're currently focused on bugfixing updates because they'll give us a solid foundation for bringing planets to Medieval Engineers. This is also why we...
View ArticleUpdate 02.060 - Bugfixing
In this week's update we are bringing you more bug fixes. Right now, we are mainly focused on survival aspects of the game. For example, the inventory system won't be limited by mass/volume anymore. It...
View ArticleUpdate 02.061 - Bug fixes
This week, we've been busy working on bug fixes and code refactoring. We also have some important news for the modders: ModAPI has been changed in this release. We've made most mods compile with the...
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