Update 0.4.3 - Bugfixes and Improvements
Happy New Year, Engineers! For the first update of 2017 we present you with some nice bugfixes as planned. The inventory desync problems have been resolved and a weird bug with ghost plants on your...
View ArticleUpdate 0.4.4 - Palisades
Hello, Engineers! In this week's update we are introducing the Palisade blocks - they come complete with spiked variants, battlements, and a gate. The palisade is less sturdy, but easier to build than...
View ArticleUpdate 0.4.5 - Multiblock Improvements
Hello, Engineers! In this week's update we have some improvements for the multiblocks. We also fixed an issue with claimblocks disappearing after their contested time runs out on servers that have been...
View ArticleUpdate 0.4.6 - Round and Diagonal Palisades, Mechanical Blocks Preview
Hello, Engineers! This week we have some more palisades for you to play with! Previously, in order to build curved palisade walls you would have to place the straight wall palisades in free building,...
View ArticleUpdate 0.4.7 - Multiblock Improvements
This week we provide a series of improvements to multiblocks, such as the large round wall, and their compound options. We also made the wheels' collision model round again, your wheels can roll once...
View ArticleUpdate 0.4.8 - Walking on Walkways
Hello, Engineers! This week we are bringing you walkways! Along with the walkways there are also half-width stairs that allow you to get on top of them. We are looking forward to seeing what you guys...
View ArticleUpdate 0.4.9 - Hold the Door
Hello, Engineers! This week we're improving the sounds the small doors make. We also updated the starting time for the sun, making sure that the medieval planet scenario always starts you out in the...
View ArticleUpdate 0.4.10 - New Girl in Town
Hello, Engineers! This week we're introducing the first iteration of our quest system to the game. Our first implementation is for the tutorials. They are automatically started in every survival game,...
View ArticleUpdate 0.4.11 - Catch Me If You Can
Hello, Engineers! This week we've improved catch blocks. They now always place with their middle part. You can also pick them up by the middle part. Palisades have been updated so that you can no...
View ArticleUpdate 0.4.12 - It's Not A Buck, It's A Feature!
Hello, Engineers! This week we are adding more life to the planet with the introduction of the buck. The buck is the male counterpart of our doe, completing the set of deer on our planet. You can hunt...
View ArticleUpdate 0.4.13 - Can You Hear Me Now?
Hello, Engineers! This week is light on the fixes, mostly aimed at making the life of modders better. Next week we've got some really cool stuff coming up. One of the fixes this week has to do with how...
View ArticleMedieval Devblog #001
We've just released the first Medieval Engineers devblog! Check it out! http://news.medievalengineers.com/medieval-message-001/
View ArticleUpdate 0.4.14 - Taking Stock
Hello, Engineers! This week we've got a big update for you! We added seven new blocks to the game, with the visual inventory blocks as the main highlight! This system allows you to instantly see what...
View ArticleUpdate 0.4.15 - A Fitting Update
Hello, Engineers! In this update the building system now remembers the orientation of blocks within their group. This means you wont have to rotate timbers all the time anymore. We also added the...
View ArticleUpdate 0.4.16 - A Hole In Your Defense
Hello, Engineers! We hope you enjoyed our April fools joke. The super axe has been shelved for posterity, and we're back to our usual schedule. This week we are bringing you machicolations. They were...
View ArticleUpdate 0.4.17 - Simple Improvements
Hello Engineers! A smaller-than-usual update this week, as we are now dedicating our full attention to polishing our next major release. This week we add the visual inventory system to the simple...
View ArticleUpdate 0.4.18 - Box o' Rocks
Summary Hello, Engineers! This week we have a two part update! First, we've got the weekly release, and secondly, the first public view on our next update. For the update, we bring you the large stone...
View ArticleMedieval Engineers - Update 0.4.19 - Every Day I'm Shoveling
Hello, Engineers! This week we're bringing you several small grid stockpile blocks. The log and timber stockpiles now have small grid versions, and they even have mountpoints on the top for crane...
View ArticleUpdate 0.4.19 - Every Day I'm Shoveling
Hello, Engineers! This week we're bringing you several small grid stockpile blocks. The log and timber stockpiles now have small grid versions, and they even have mountpoints on the top for crane...
View ArticleUpdate 0.4.20 - Not 0.5 By A Joint Decision
Hello, Engineers! We bring you a short preview of the modding changes coming in 0.5. One of the new features soon available to modders will be creating your own entity components. Along with the proper...
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