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Update 0.4.3 - Bugfixes and Improvements

Happy New Year, Engineers! For the first update of 2017 we present you with some nice bugfixes as planned. The inventory desync problems have been resolved and a weird bug with ghost plants on your...

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Update 0.4.4 - Palisades

Hello, Engineers! In this week's update we are introducing the Palisade blocks - they come complete with spiked variants, battlements, and a gate. The palisade is less sturdy, but easier to build than...

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Update 0.4.5 - Multiblock Improvements

Hello, Engineers! In this week's update we have some improvements for the multiblocks. We also fixed an issue with claimblocks disappearing after their contested time runs out on servers that have been...

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Update 0.4.6 - Round and Diagonal Palisades, Mechanical Blocks Preview

Hello, Engineers! This week we have some more palisades for you to play with! Previously, in order to build curved palisade walls you would have to place the straight wall palisades in free building,...

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Update 0.4.7 - Multiblock Improvements

This week we provide a series of improvements to multiblocks, such as the large round wall, and their compound options. We also made the wheels' collision model round again, your wheels can roll once...

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Update 0.4.8 - Walking on Walkways

Hello, Engineers! This week we are bringing you walkways! Along with the walkways there are also half-width stairs that allow you to get on top of them. We are looking forward to seeing what you guys...

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Update 0.4.9 - Hold the Door

Hello, Engineers! This week we're improving the sounds the small doors make. We also updated the starting time for the sun, making sure that the medieval planet scenario always starts you out in the...

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Update 0.4.10 - New Girl in Town

Hello, Engineers! This week we're introducing the first iteration of our quest system to the game. Our first implementation is for the tutorials. They are automatically started in every survival game,...

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Update 0.4.11 - Catch Me If You Can

Hello, Engineers! This week we've improved catch blocks. They now always place with their middle part. You can also pick them up by the middle part. Palisades have been updated so that you can no...

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Update 0.4.12 - It's Not A Buck, It's A Feature!

Hello, Engineers! This week we are adding more life to the planet with the introduction of the buck. The buck is the male counterpart of our doe, completing the set of deer on our planet. You can hunt...

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Update 0.4.13 - Can You Hear Me Now?

Hello, Engineers! This week is light on the fixes, mostly aimed at making the life of modders better. Next week we've got some really cool stuff coming up. One of the fixes this week has to do with how...

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Medieval Devblog #001

We've just released the first Medieval Engineers devblog! Check it out! http://news.medievalengineers.com/medieval-message-001/

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Update 0.4.14 - Taking Stock

Hello, Engineers! This week we've got a big update for you! We added seven new blocks to the game, with the visual inventory blocks as the main highlight! This system allows you to instantly see what...

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Update 0.4.15 - A Fitting Update

Hello, Engineers! In this update the building system now remembers the orientation of blocks within their group. This means you wont have to rotate timbers all the time anymore. We also added the...

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Update 0.4.16 - A Hole In Your Defense

Hello, Engineers! We hope you enjoyed our April fools joke. The super axe has been shelved for posterity, and we're back to our usual schedule. This week we are bringing you machicolations. They were...

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Update 0.4.17 - Simple Improvements

Hello Engineers! A smaller-than-usual update this week, as we are now dedicating our full attention to polishing our next major release. This week we add the visual inventory system to the simple...

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Update 0.4.18 - Box o' Rocks

Summary Hello, Engineers! This week we have a two part update! First, we've got the weekly release, and secondly, the first public view on our next update. For the update, we bring you the large stone...

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Medieval Engineers - Update 0.4.19 - Every Day I'm Shoveling

Hello, Engineers! This week we're bringing you several small grid stockpile blocks. The log and timber stockpiles now have small grid versions, and they even have mountpoints on the top for crane...

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Update 0.4.19 - Every Day I'm Shoveling

Hello, Engineers! This week we're bringing you several small grid stockpile blocks. The log and timber stockpiles now have small grid versions, and they even have mountpoints on the top for crane...

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Update 0.4.20 - Not 0.5 By A Joint Decision

Hello, Engineers! We bring you a short preview of the modding changes coming in 0.5. One of the new features soon available to modders will be creating your own entity components. Along with the proper...

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