Update 0.5.1 - Now With Shovels
Hello, Engineers! Here it is at long last! The next major update for Medieval Engineers! In this update we are focusing on making the game more enjoyable to play. We have created new animations for...
View ArticleUpdate 0.5.2 - Sticks and Stones
Hello, Engineers! This week we're focusing hard on polishing the 0.5 update with a lot of bugfixes. We made large stones a little easier to get, the rope tool is more easy to use, the wooden door no...
View ArticleUpdate 0.5.3 - Another Slit In The Wall
Hello, Engineers! This week we are bringing you arrowslits! The arrowslits will allow you to defend your lands from the safety of your castle! We also added some minor improvements to various menus,...
View ArticleUpdate 0.5.4 - A Cautionary Tale of Castle Security
Hello, Engineers! This week we've got some good bugfixes for you again. Additionally, we have a Cautionary Tale of Castle Security for you; don't leave large carts outside your walls, don't leave rope...
View ArticleUpdate 0.5.5 - Rolling Stones
Hello, Engineers! This week we've got the small stockpile for large stones for you! We also improved voxel performance significantly, and fixed an issue with the tree LODs not dithering correctly....
View ArticleUpdate 0.5.6 - Oh Deer!
Hello, Engineers! This week we are bringing Cyrillic support back into the game. We also found out why deer were sometimes not dropping loot, and as an encore, we also fixed some other problems with...
View ArticleUpdate 0.5.8 - Hat-Trick Tuesday
Hello, Engineers! This week we have a choice selection of bug fixes for you, and a few minor features. A lot of the fixes are focused around the crafting and fuel systems, as well as the character...
View ArticleUpdate 0.5.9 - Raise the Roof
Hello, Engineers! This week we are bringing you some new roof tiles for the wooden roofs. They should now offer a much broader range of shapes, similar to the tile roofs that were already there. We...
View ArticleUpdate 0.5.10 - A Gooey Update
Hello, Engineers! This week we have a small collection of bugfixes, as there was a public holiday in the Czech Republic and the team took a much needed break. But we still cooked up some fixes for you!...
View ArticleUpdate 0.5.11 - Hay Now
Hello, Engineers! This week we are introducing the missing hay roof blocks! In addition to that, we also fixed a couple of annoying bugs. Most importantly, changing the toolbar page on the inventory...
View ArticleUpdate 0.5.12 - You Spin Me Right Round
Hello, Engineers! This week we've got a small quality of life feature, and bunch of neat bug fixes for you. Firstly, whenever you paste something from your clipboard, a spinner wills how up telling you...
View ArticleUpdate 0.5.13 - It's On The House
Hello, Engineers! This week we've got some exciting new multiplayer feature for you guys, we have re-implemented the House system and it's now a lot more intuitive. You can create your own ranks, tweak...
View ArticleUpdate 0.5.14 - Ending Clangortar's Reign
Hello, Engineers! This week we're fixing everyone's favourite siege exploit, the clangortars! We also did some other little tweaks to make things nicer, like the trees now fade in and out, rather than...
View ArticleUpdate 0.5.15 - Find ME If You Can!
Hello, Engineers! This week we have a neat little feature for the explorers among you. As you travel the world slaying barbarians and rummaging through stone piles, you may chance upon treasure map...
View ArticleUpdate 0.5.16 - Keep On Running
Hello, Engineers! This week we’ve got some nice fixes and improvements for you. Switching toolbar items no longer interrupts your running. If you are the kind of player who likes to do things on the...
View ArticleUpdate 0.5.17 - Not Hard Enough
Hello, Engineers! This week we're implementing the first of the community feedback mods into the game; the weapon hardness system. From now on, swords and clubs will no longer destroy stone blocks....
View ArticleUpdate 0.5.18 - Block.IsVisible = true;
Hello, Engineers! We finally resolved the invisible blocks issue, it was a gnarly bug deep in the Medieval Engineers specific rendering code in our engine. We also improved the target detection of...
View ArticleUpdate 0.5.19 - A Crate Update
Hello, Engineers! This week we got a neat new storage block for you guys to use, that showcases the power of the entity component system! This new crate has a dynamic inventory constraint, permitting...
View ArticleUpdate 0.5.20 - Bugfix Bonanza
Hello, Engineers! It's a bugfix bonanza today, as we work diligently on the next major update. We're not quite there yet, so please hang on until we have our surprises in a presentable state! One of...
View ArticleUpdate 0.5.21 - Hot Buns
Hello, Engineers! This week we are adding the oven. The oven is a more advanced crafting station that replaces your campfire, once you unlock Gourmet Cooking. It can cook all the same meals as the...
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